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Press kit

Voxel City press kit

Everything you need to write about the game. Use anything on this page in your coverage, no need to ask. If you want something that isn't here, a different size or a particular shot, email hello@voxelcity.games and I'll sort it.

Fact sheet

Developer
Wayne Fellows, on his own
Based in
United Kingdom
Release date
Coming soon. The date is to be announced.
Platforms
To be announced. It's built and played on Windows PCs.
Genre
City builder, cosy, single player
Engine
Unreal Engine 5
Controls
Mouse and keyboard, or an Xbox or PlayStation controller. The whole city can be built on a pad.
Languages
26 in all. English, Deutsch, Français, Español, Italiano, Português (Brasil), Nederlands, Polski, Čeština, Svenska, Dansk, Norsk, Suomi, Magyar, Română, Türkçe, Ελληνικά, Русский, Українська, 简体中文, 繁體中文, 日本語, 한국어, ไทย, Tiếng Việt and Bahasa Indonesia
First build
30 July 2026
Website
voxelcity.games
Press contact
hello@voxelcity.games
Follow
X @voxelcitygame, YouTube @VoxelCityGame

Short description

Voxel City is a cosy city builder made of little blocks. Lay a road, zone a few homes and watch the Voxies move in, each with their own home, job and day. There's no game over. It's made in Unreal Engine 5 by one developer in the UK.

Long description

Voxel City is a city builder for people who like watching a town come together more than they like being punished for getting it wrong. You start with a patch of land and one road in. Lay a street, zone some homes, shops and industry, and the Voxies arrive. Each one has a home, a job and a day of their own, and you can follow any of them about.

Under the soft look there's a proper city builder. Roads join themselves up, every junction can be set up how you like, and there are buses, trains, a metro, gondolas, docks and a grass airfield. Buildings need materials to grow, dug from rich and poor ground and made in the town's own works, then brought to the site on the builders' lorry. One tree of Town Plans, paid for in Ideas, takes a market town through five eras to the 2040s, and the rubbish really goes somewhere, to landfills that fill up and can be capped as hill parks.

It stays gentle. There's no game over. If money runs low the town tells you and services wind down, and storms and floods are off unless you switch them on. Click any home and it tells you what it needs next, with the button to fix it right there.

Voxel City is made in Unreal Engine 5 by Wayne Fellows, on his own, in the UK. It plays with a mouse and keyboard or a controller, in English and 25 more languages.

In the game today

What's in it

All of these work in the current build. The devlog has the detail on the newest ones.

  • Roads that join themselves up, from country lanes to dual roads and motorways, with roundabouts, bridges, tunnels and one-way streets.
  • Homes, shops and industry that grow through five levels, with scaffolding and a delivery lorry for each level-up.
  • Voxies, where every resident has a home, a job and a day, and asks for things like a park nearby.
  • Building materials dug from the map, where rich patches sit in different quarters of each map.
  • Transport by bus, train, metro and gondola, with freight trains, cargo docks, a grass airfield and delivery drones.
  • Services from a fire post or a watch hut to headquarters, hospices, schools, labs, power and water, with helicopters for the big stations and a water-bomber airship.
  • Schools and tech, from a village school and a forest school to a hologram campus, a science centre and a thinking lab that make Ideas.
  • Round the corner, the small places a street has nearby, like a little library, a repair café, a playground and allotments.
  • Rubbish that goes somewhere, with landfills that fill up and become hill parks, recycling that pays, and depots that burn it for power.
  • Town Plans, one tree of seventy upgrades paid for in Ideas, through five eras from market town to the 2040s, with eleven landmarks to earn and the Voxel Spire.
  • The Region, where every quarter of a map has its own riches, mining claims and, in the end, a regional capital.
  • Seasons and festivals, photo mode postcards and forty achievements.
  • Eleven scenarios with goals and a par date, and a new town every Monday. There's no losing.
  • 406 voxel models, every one viewable in 3D on the showcase.
Trailer

A day in town

1 minute 12 seconds, all captured in the game. Dawn on the old town, the first road, trains, drones, the air ambulance and a plane coming in.

Download the MP4

1080p, H.264 with sound, 62 MB. The music is "Heartwarming" by Kevin MacLeod (CC BY 4.0, see credits).

Download

Key art

The store art, which is the title screen's island at golden hour rendered in the game. With and without the logo.

  • Wide key art of the island town at golden hour, with a tilt shift lens

    Wide key art of the island town at golden hour, with a tilt shift lens

    JPG · 3840×1240 · 637 KB

  • Key art with the logo, landscape

    Key art with the logo, landscape

    PNG · 1232×706 · 934 KB

  • Key art with the logo, small landscape

    Key art with the logo, small landscape

    PNG · 920×430 · 504 KB

  • Key art with the logo, portrait

    Key art with the logo, portrait

    PNG · 600×900 · 636 KB

Download

Logos

The toy-block logo on a transparent background, and the flat wordmark the website uses.

  • Logo, toy-block letters, one line (transparent)

    Logo, toy-block letters, one line (transparent)

    PNG · 1280×243 · 128 KB

  • Logo, toy-block letters, two lines (transparent)

    Logo, toy-block letters, two lines (transparent)

    PNG · 1000×638 · 201 KB

  • Flat wordmark for light backgrounds (SVG)

    Flat wordmark for light backgrounds (SVG)

    SVG · 3 KB

  • Flat wordmark for dark backgrounds (SVG)

    Flat wordmark for dark backgrounds (SVG)

    SVG · 3 KB

  • Icon, 512 square

    Icon, 512 square

    PNG · 512×512 · 3 KB

Download

Screenshots

Straight from the current build. The first nine have no interface and the last two show it.

  • The island town from the title screen, at golden hour

    The island town from the title screen, at golden hour

    JPG · 2560×1280 · 689 KB

  • A train on the river bridge, the big wheel on the bank

    A train on the river bridge, the big wheel on the bank

    JPG · 2560×1280 · 855 KB

  • Homes going up a level inside scaffolding

    Homes going up a level inside scaffolding

    JPG · 2560×1280 · 758 KB

  • Downtown towers at sunset

    Downtown towers at sunset

    JPG · 2560×1280 · 468 KB

  • A high street from the middle of the road

    A high street from the middle of the road

    JPG · 2560×1280 · 363 KB

  • A town on both banks of a river at golden hour

    A town on both banks of a river at golden hour

    JPG · 2560×1440 · 1.1 MB

  • The skyline at dusk, windows lit

    The skyline at dusk, windows lit

    JPG · 2560×1440 · 656 KB

  • Little shops on a street corner

    Little shops on a street corner

    JPG · 2560×1440 · 853 KB

  • A road bridge over the river

    A road bridge over the river

    JPG · 2560×1440 · 863 KB

  • The title screen, with its menu

    The title screen, with its menu

    JPG · 1550×872 · 362 KB

  • In play, the inspector on a home that needs a school and a park

    In play, the inspector on a home that needs a school and a park

    JPG · 1867×1050 · 664 KB

Who makes it

About the developer

I'm Wayne Fellows, and Voxel City is just me. The first build, on 30 July 2026, was one grey block on one square of grass. Roads, zoning and the first residents came within a few days, and it's grown a street at a time since.

I wanted a city builder that's calm to sit with. The big ones are brilliant, but they can feel like a second job, and I wanted something that looks like a toy town and plays like a proper one. No game over, and a town that tells you plainly what it needs.

I write up what I'm working on, including the bits that broke, on the devlog. For anything else, hello@voxelcity.games comes straight to me.

Voxel City today at golden hour, a town of lit voxel houses and towers along a river.

Want to hear first?

The waitlist gets the release date before anyone else.

Join the waitlist

Captured in the current build.