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Devlog

Everything that should fly flies

The water-bomber airship used to stay on its mast and the fire drones never left their tower. Now helicopters and drones share one way of flying, over hills and round tall towers, the airship casts off to fight fires, and the coastguard's lifeboat goes out on the water.

By Wayne Fellows · · 3 min read

A red and white voxel airship hovering over a burning house in a town of terraces and gardens, a rocket on its pad and a tall green tower behind.

A few of the services I added last week had something that should fly, and didn't. The water-bomber airship sat on its mast. The fire drone tower's drones were painted on its pads. The coastguard's lifeboat stayed on its slipway, and the coastguard sent a fire engine instead. It all worked on paper, but you'd never see it happen. So this batch was about making them really go.

One way of flying

Helicopters and drones now fly on the same set of rules. A flight climbs over hills and over whatever's in the way, and drones, which fly low, find their way round towers taller than they can climb. Two drones never meet in the air either. If their paths would cross, one waits on its pad or hovers over its drop a moment.

Open a larger picture. A helicopter flying over a terraced hill towards two tall towers by the sea.
Up and over the hill.

The fire and police headquarters keep a helicopter each now, as well as the fully upgraded stations and the hospitals. The drone port flies one drone from each of its painted pads, seven in all, and the rooftop drone pad flies its one. They drop parcels at shops and homes.

Open a larger picture. Delivery drones flying high past a tall tower by the sea, another tower in the distance.
Round the tower, not through it.

The water-bomber

At a fire, the water-bomber airship casts off its mast, which stands empty while it's out, and flies to the fire. It hovers with its tank over the flames, which took a fix of its own as it first lined up its nose over the fire instead, and lets the water go. Then it flies home and moors again.

Open a larger picture. The red and white airship lifting away from its empty mast beside its big red water tank.
Casting off.

The fire drone tower now sends three little red drones with water tanks slung under them. They hover round the fire spraying it and then land back on their pads, as long as there are batteries in store. Neither of them sends a fire engine any more, so the air really is the answer.

Open a larger picture. Three red fire drones hovering round a burning house, spraying water, the drone tower behind them.
Three fire drones over a burning house.
A red drone with a water tank slung under it.
A fire drone. Four props and a tank of water.

The cargo airship and the lifeboat

Every cargo airship mast now has a ship that comes in from the edge of the map, moors for a while and leaves over the far edge. While it's moored it lowers four parcels on a line from its gondola, one at a time, and they wait on the ground below until it leaves.

The coastguard's lifeboat is berthed at its quay. It goes out on patrol, and when a fire breaks out within three tiles of the water it sails over to it and plays its hose on it from the water.

Open a larger picture. An orange lifeboat with a white wheelhouse out on the water near the shore, a stone pier in front.
The lifeboat out on patrol.
The coastguard's orange lifeboat with a white wheelhouse and a blue lamp.
The lifeboat, with its hose on the bow.

Smaller things

Click the mast, the drone tower or the coastguard and it now says what its flyer or boat is up to, like moored at its mast, one of three out, or on patrol. Before, they said fire engines were out, which wasn't true.

The gondolas got a fix along the way. Where a cabin would have brushed a roof or a hill, the line now goes up on masts until every cabin clears what's under it.

Questions, or spotted something wrong? Write to me at hello@voxelcity.games. Thanks for reading, Wayne

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