Roads and bridges
Drag a road and it joins itself up. The avenues out of town cross the water on bridges.
A cosy little city, one street at a time. Lay a road, zone a few homes and watch the Voxies move in.
Made in Unreal Engine 5 · Planned launch price £8.99–£12.99 · Release date and platforms to be announced
Voxel City is still being made, but none of this is a promise: every card is working in the current build, in a real screenshot.
Drag a road and it joins itself up. The avenues out of town cross the water on bridges.
Zone the land and Voxies move in, each with their own home, job and day. Nice streets grow taller.
Schools, power and water too. Each shows who it will reach before you build it.
Two layers under the streets for roads, rail and a metro. Houses stay on top.
Each map is one landscape in four quarters, and your roads can join the next one.
Name and colour every line, choose its buses, and see who rode it this month.
Prop planes bring visitors who spend in your shops. Keep homes clear of the noise.
Three moments from the current build, from a patch of empty land to a town on its river.
A new city starts as a glowing patch of land, with one road in from the outside world.
The gold marker shows where the highway arrives. Draw your first road from it, then zone some homes.
Homes fill in as Voxies arrive, then shops and work, until both banks of the river are town.
166 voxel models from the game, from the Voxies on the pavement to the crown tower. Each one opens in 3D.
The first road, the first homes, buses and trains, a plane landing at dusk, and the lights coming on. All captured in the game.
Straight from the current build: four views of the town, and two with the interface showing.
We'll only write when there's real news, like a release date.
Roads, zoning and the first Voxies came within days of that tile. Everything on this site is from the build since.
Wayne Fellows, sole developer