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Voxel City at golden hour from the air: a busy town of lit voxel houses and towers along a river, two bridges crossing it, fields beyond.
A cosy voxel city-builder

Voxel City is coming soon

A cosy little city, one street at a time. Lay a road, zone a few homes and watch the Voxies move in.

Join the waitlist

Made in Unreal Engine 5 · Planned launch price £8.99–£12.99 · Release date and platforms to be announced

In the game today

Seven things you can already build

Voxel City is still being made, but none of this is a promise: every card is working in the current build, in a real screenshot.

  • A long road bridge on piers over a blue river, a town of brick terraces and lit towers on the far bank. Roads

    Roads and bridges

    Drag a road and it joins itself up. The avenues out of town cross the water on bridges.

  • A mixed street at dusk: brick homes and flats with lit windows, shops, a forge and wood yard, towers behind. Zoning

    Homes, shops and industry

    Zone the land and Voxies move in, each with their own home, job and day. Nice streets grow taller.

  • A brick fire station with a tall tower, its red engine parked in the bay by the road. Services

    Fire, police and clinics

    Schools, power and water too. Each shows who it will reach before you build it.

  • The underground view: cars driving up a road tunnel towards its gold-edged entrance, the streets above faded to a map. Underground

    Tunnels and a metro

    Two layers under the streets for roads, rail and a metro. Houses stay on top.

  • A region from high above: a river winding through green land, towns grown on both banks, bridges between them. Maps

    Four joined-up maps

    Each map is one landscape in four quarters, and your roads can join the next one.

  • A railway station with a green glass roof beside the tracks, at the foot of a town of towers and terraces. Transit

    Buses, trains and a metro

    Name and colour every line, choose its buses, and see who rode it this month.

  • A small prop plane on a mown grass runway at dusk, its edge lamps glowing green and white, a hangar and the lit town behind. Airports

    A grass airfield

    Prop planes bring visitors who spend in your shops. Keep homes clear of the noise.

  • And 166 models on the shelf Every Voxie, car, plane, house and works from the game, each one to turn round in 3D.
A new city

How a town grows

Three moments from the current build, from a patch of empty land to a town on its river.

  1. A new city on River Delta: an empty green section of land with a glowing dashed edge, a river through it and a welcome card.
    1

    Your land

    A new city starts as a glowing patch of land, with one road in from the outside world.

  2. The gold marker over the highway into a new city, labelled Your road to the outside world, among fields and trees.
    2

    Your road in

    The gold marker shows where the highway arrives. Draw your first road from it, then zone some homes.

  3. A grown town at golden hour along both banks of a river, two bridges crossing it, lit windows everywhere.
    3

    A town

    Homes fill in as Voxies arrive, then shops and work, until both banks of the river are town.

Showcase

Every model in the box

166 voxel models from the game, from the Voxies on the pavement to the crown tower. Each one opens in 3D.

Trailer

Ninety seconds in town

The first road, the first homes, buses and trains, a plane landing at dusk, and the lights coming on. All captured in the game.

The waitlist

Save your spot

We'll only write when there's real news, like a release date.

A harbour town, a sleepy village, trains over every bridge...

  • One email to confirm it's you
  • No spam, never passed on
  • Leave in one click, and we delete you
Who makes it

Then and now

A redrawing of the first build: one grey placeholder block standing on one square tile of grass.
July 2026: one flat tile, one building. Redrawn here, as no picture of it was kept.
Voxel City today at golden hour: a town of lit voxel houses and towers along a river.
Now: a town on both banks of a river, in the current build.

Roads, zoning and the first Voxies came within days of that tile. Everything on this site is from the build since.

Wayne Fellows, sole developer

  • First build 30 July 2026
  • 166 models
  • 54 buildings that grow from zones
  • 18 kinds of Voxie
FAQ

Questions, answered

What makes it cosy?
There's no game over. If money runs low, the town tells you, services wind down gently, and you can take out a loan and pay it back. Storms, floods and heatwaves are off unless you switch them on. Voxies can chat about their day, the title screen sits in a warm golden hour, and the Relaxed setting starts you with twice the money.
When does Voxel City come out?
The release date is to be announced. People on the waitlist will hear it first.
How much will it cost?
We're aiming for £8.99–£12.99 at launch. The final price will be confirmed before release.
Which platforms will it be on?
To be announced. Voxel City is made in Unreal Engine 5 and is being built and played on Windows PCs, but no platforms are confirmed yet.
Can I play it yet?
Not yet: there are no public builds. Join the waitlist and we'll tell you when there's something to play.
Is the game accessible?
It has a UI scale setting, a Solid panels option for higher contrast, a Reduce motion setting, and every key can be rebound. If something gets in your way, please tell us.
What happens to my email address?
It's used only to send you news about Voxel City, never sold or shared. You confirm it with one click, and every email has a link that deletes you from the list. The privacy notice has the details.

Captured in the current build.